AI Insights · Timothy · June 2024
Top 5 Arcade Racing iOS Apps in Angola: Q2 2024 Performance
Explore the performance metrics of the top 5 arcade racing apps on iOS in Angola for Q2 2024, including downloads, revenue, and active users.
In Q2 2024, the top 5 arcade racing apps on the iOS platform in Angola showcased varied performance metrics in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each app fared during this period, based on data from Sensor Tower.
Asphalt 8: Airborne by Gameloft saw a fluctuating trend in weekly downloads, peaking at 76K in the week of April 22 and later stabilizing around 30-70K. The app's weekly revenue remained relatively steady, hovering between $22 and $34, with a slight peak in mid-May. Active users showed some variation, with a notable increase to 239K in late April, before settling around 160-200K towards the end of the quarter.
CarX Rally from CarX Technologies experienced sporadic download activity, with numbers peaking at 9K in mid-April but mostly staying below 10K for the rest of the quarter. The app saw a significant spike in weekly revenue to $168 in mid-May, but this was an isolated event, with other weeks showing minimal or no revenue.
Need for Speed™ Most Wanted by Electronic Arts had a more stable performance in weekly downloads, starting strong at 108K at the beginning of April and fluctuating between 19K and 50K throughout the quarter. Weekly revenue showed a downward trend from $56 to approximately $10 by the end of June. Active users also saw a decline, from 143K in early April to around 70-90K by the end of the quarter.
Need for Speed No Limits, another title by Electronic Arts, maintained a consistent download rate, reaching a high of 147K in mid-June. Weekly revenue remained stable, averaging around $10-15, with minor fluctuations. The app's active user base was robust, starting at 439K and peaking at 551K in mid-June, indicating strong user engagement.
Finally, Asphalt Legends Unite by Gameloft showed impressive download numbers, with a high of 249K in mid-June and consistent performance throughout the quarter. Weekly revenue was modest, consistently around $3-4. The app boasted a strong and growing active user base, starting at 544K and peaking at 700K in mid-June, highlighting its popularity among users.
For more detailed insights and data, visit Sensor Tower.